Project Description

A 2D, side-scrolling puzzle platformer in which the player controls Norman, a candle trying to make his way home.

Why this game?

Norman’s Justice was developed during a 24-hour game jam called “Junction” in Finland in 2017.

Staying true to the theme – melt – and adapting it as a core mechanic of the game, objects around the game interact by burning, heating and melting one another. The player can light his wick on fire, allowing him to melt barriers in his path, but be wary! It also depletes his wax. The player’s light serves as his guide, his puzzle-solving mechanic, his health points and his timer – thus simplifying the game screen and getting rid of unnecessary UI.