Project Description

“Treasure Hunt” is a 2 player real-time multiplayer game in which the players hide a bag of coins in a level, and try to find the opponents bag using a radar. Fastest to find his opponents bag of coins wins!

The game consists of two phases – a hiding phase and a finding phase.

During the hiding phase both players have 30 seconds to roam around the level and choose a spot in which to hide their bag of coins.

The finding phase allows the players 90 seconds to search for the opponents hidden bag using two tools: a growing radar which originates from the player and continues growing in size as long as the player holds down the “E” key, and a drop-able radar with a fixed point originating wherever it’s dropped and a fixed smaller range. The radars turn green when the enemies bag is within their range.

The mechanic works in practice as such:

  1. Hold down the larger radar until you get a hit
  2. Release the radar and start walking towards a likely hit location, then start holding e again
  3. If you don’t get a hit, attempt a different section of the earlier radar hit.
  4. If you do get a hit, narrow down the likely area by stopping and starting the radar and getting hits with a smaller and smaller radius.
  5. Once within a narrower likely area, start triangulating exact location by using the drop-able radars and finding the overlap hit radiuses.

Whoever find the opponents bag faster win the round, with a best of 3 structure.

Why this game?

“Treasure Hunt” was created in 48 hours for Global Game Jam 2021, with the theme “Lost & Found” – and won 3rd place for the “Tiltan” jam site, our of nearly 50 teams.

The idea was conceived within 15 minutes of kickoff, which allowed our small team the time to execute a relatively complete proof of concept – the game is fully functional with online matchmaking and two radar items.

The team consisted of two core members and three additional contributors – my role on the project was the game & level design, and some additional programming.