Royale Pop

2021-04-10T22:59:30+00:00

Royale Pop is a level based casual bubble shooter game for the Facebook Instant Games platform, featuring explosive boosters, collectible dragons and a princess! Why this game? Following several developments that did not succeed in garnering high retention numbers, a level based casual game was determined to have a better chance. My capacity in [...]

Yeti Getaway

2021-04-10T23:00:30+00:00

Yeti Getaway is a casual runner game, in which the player controls a lovable Yeti, avoiding obstacles and collecting berries to unlock gear. Why this game? The game was originally called Yeti Sensation and was developed by a company called Gemioli and bought by PlayWorks to be adapted for the Facebook Instant Games platform. [...]

Hopster

2021-04-10T23:01:03+00:00

Hopster is a 2D puzzle-runner in which the player controls a frog crossing a hazardous terrain, in a race against time or friends. Why this game? Hopster was intended to be a showpiece for the company – a fully developed original mechanic, targeted for the platform with interesting social mechanics and fully developed meta-game [...]

This Or That?

2021-04-10T23:01:14+00:00

"This Or That?" is a game in which the player is presented with two funny, and improbable scenarios and he has to choose which one he would take if he had to. Why this game? A seachange happened on the Facebook Instant Games platform in which personality quizzes rapidly climbed to the top of [...]

What If?

2021-04-10T23:01:25+00:00

“What If?” is a social, text-based game in which the player is presented with a two-part scenario – what if something good happened but something bad also happened? Would you take this scenario or not? That is the question that is posed to the player. Why this game? A seachange happened on the Facebook [...]

Golden Words

2021-02-07T10:49:09+00:00

"Golden Words" is a 2D casual word game in which the player races against time attempting to complete word composition related challenges. Why this game? At the inception of the Facebook Instant Games initiative, several time and cost-saving solutions were tried – one of which was taking existing game logic and adapting it for [...]

Go to Top